whoami
FOUNDER & CTO OF BSD XR. BUILDING XR, AR, AND AI FOR AEROSPACE, CONSTRUCTION, DEFENCE, MINING, AND UTILITIES. WINNIPEG, MANITOBA — SINCE 2015.
$ cat bio.txt
TECHNOLOGY ENTREPRENEUR. FOUNDED BSD XR IN 2015 TO BUILD INTERACTIVE SOLUTIONS FOR ORGANISATIONS TRAINING AND EDUCATING PEOPLE. GREW BSD XR FROM A BASEMENT OFFICE TO 70+ FULL-TIME STAFF, CO-OP STUDENTS, AND INTERNS — DELIVERING XR, AR, AND AI RESEARCH FOR CONSTRUCTION, DEFENCE, AEROSPACE, MINING, AND UTILITIES. CHAIR OF THE BOARD — NEW MEDIA MANITOBA. MENTOR — NORTH FORGE ENTREPRENEUR PROGRAM. BOARD MEMBER — THE VIRTUAL WORLD SOCIETY. AWARD-WINNING ENTREPRENEUR AND SOFTWARE DEVELOPER.
FOUNDED
2015
TEAM
70+
BASED
WINNIPEG
FOCUS
XR / AR / AI
$ ls -la projects/
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This project demonstrates the technical disassembly and reassembly process for a specific model of Doctor Blade Chamber. The workflow begins with the systematic removal of the clamping bars and metering blades, followed by the extraction of the internal end seals and gaskets. Once fully stripped, the chamber undergoes a thorough cleaning process using specialized solvents to remove residual ink and debris, ensuring all contact surfaces are prepped for a precise fit.

The Leems Boyste is one of BSD XR's most distinctive and personal creative works — a world-premiere interactive AI installation co-created by BSD XR founder Daniel Blair and Keram Malicki-Sánchez.

BSD XR's custom arcade cabinet is a one-of-a-kind installation — designed, engineered, and built entirely in-house from an original blueprint with no off-the-shelf cabinet template or prefabricated shell.

BSD XR partnered with the Manitoba Construction Sector Council (MCSC) to execute what stands as a landmark moment in Manitoba's XR history — the first ever standalone VR hardware deployment in the province.

BSD XR partnered with the Manitoba Construction Sector Council (MCSC) to deploy a fleet of Pico G2 4K Enterprise headsets designed specifically for use in northern and remote communities across Manitoba.

BSD XR partnered with the University College of the North (UCN) to deploy a fleet of Pico 4 Enterprise headsets across one of Canada's most geographically challenging post-secondary environments.

BSD XR partnered with the LiUNA Local 183 Training Centre — one of Canada's most comprehensive skilled trades training institutions — to deploy a fleet of Pico 4 Enterprise headsets purpose-built for hands-on construction training.
BSD XR partnered with Mohawk College to deliver a tailored Pico Neo 3 deployment in support of the college's growing XR Innovation Studio — one of Canada's most active hubs for immersive learning and applied XR research. The deployment was designed not just as a hardware handoff, but as a complete, ready-to-use solution: headsets were pre-configured, enrolled in device management, and loaded with content before arrival, ensuring the Mohawk team could get students into headsets from day one without any technical overhead.

BSD XR partnered with the Manitoba First Nations Education Resource Centre (MFNERC) to design and deploy a custom XR hardware kit purpose-built for First Nations classrooms across Manitoba. Each kit centered on Pico Neo 3 headsets — selected for their standalone, enterprise-grade capabilities and standalone operation that requires no tethered PC — housed in custom-fitted Pelican cases designed for safe transport across remote communities. The cases were configured with foam inserts cut precisely to each headset and controller, ensuring the kits could travel safely between schools without risk of damage, and arrive classroom-ready the moment they were opened.

The Supervisor AI Training project, developed in partnership with the Manitoba Construction Sector Council (MCSC), is a specialized digital learning platform designed to modernize the professional development of construction supervisors. The site serves as a centralized hub for leadership training, beginning with a curated library of instructional videos that establish a foundation in essential management principles. By integrating multimedia content with a streamlined user interface, the platform ensures that critical safety and organizational knowledge is accessible to busy professionals across the province.

In collaboration with the Manitoba Construction Sector Council (MCSC), this VR project provides an immersive language-learning experience designed to help newcomers master technical industry terminology. By simulating real-world environments, the tool bridges the gap between traditional classroom learning and the physical jobsite, allowing users to build confidence and "technical literacy" in a risk-free, virtual setting.

Power Drill VR is an energetic and approachable virtual reality experience designed to spark an interest in the trades for a younger generation. Designed in conjunction with the Manitoba Construction Sector Council (MCSC), the project leverages their expertise as subject matter experts to ensure the content is both technically grounded and highly effective at youth engagement. Eschewing the complexities of a deep technical simulation, the game uses a vibrant, cartoonish art style to transform basic carpentry into a fun, interactive playground where kids can experiment with tools and build confidence.

The Air Nailer VR module is a fast-paced, high-energy expansion designed to introduce the next generation to the world of carpentry through play. Developed in partnership with the Manitoba Construction Sector Council (MCSC), this module benefits from their specialized knowledge in both construction techniques and youth outreach. By swapping out technical menus for intuitive, tactile gameplay and a bright, cartoonish aesthetic, the experience focuses on the "cool factor" of using professional tools in a safe, digital environment.

Hype Haven reimagines the classic arcade experience as a streamlined, browser-based WebXR title designed for instant, frictionless play across devices. Rather than a traditional rhythm game, it is a single-player "crowd-pleaser" simulator where players must balance rhythmic tossing and quick reflexes to maintain momentum. The core gameplay revolves around engaging a reactive audience by launching t-shirts and dodging incoming tomatoes, all while performing specific movements to drive up a "hype meter" that evolves the minimalist environment. Every mechanic is tuned to transform the user into the center of a high-energy performance, blending precision-based interactions with the vibrant, responsive atmosphere of a virtual arena.

The vision for the Elephant Gala was to step away from traditional static displays and instead create an unforgettable, living, and looping cinematic experience.
Level Up brings you to a world where workplace hazards are all around and it's your job to fix them. The virtual experience helps you see how quickly a small thing, like an overstocked cupboard, can result in an injury. Can you make these job sites safe? Watch the video to see where your own skills rank.

The MadeSafe Confined Space VR Simulation is an immersive training module designed to instill a "Safety-First" mindset through high-stakes atmospheric monitoring and entry protocols. Set across three distinct environments—a grain silo, a sewer, and an industrial crawl space—the simulation moves beyond compliance by requiring users to navigate a disciplined pre-entry workflow. This includes participating in a safety briefing, selecting correct PPE, and passing a technical quiz on internal airflow requirements to ensure foundational knowledge before any physical entry is attempted.

MetaVRse is a web-native, code-optional 3D engine designed to make spatial computing accessible to anyone with an internet connection. Unlike traditional gaming engines like Unity or Unreal, which often require heavy software downloads and high-end hardware, MetaVRse operates entirely within the browser. This "frictionless" approach allows creators to build immersive augmented reality (AR) and virtual reality (VR) experiences that can be instantly shared across billions of devices—from smartphones and tablets to high-end XR headsets—via a simple web link.
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The Myera Digital Twin project is an innovative collaboration between Myera Farms and BSD XR designed to preserve Indigenous Traditional Knowledge (ITK) while empowering remote communities through sustainable agriculture. The project focuses on a true-to-life virtual simulation of an integrated aquafarm system where fish waste nourishes wild rice and algae in a full-circle life cycle. Initially developed for the Pico Neo 3 headset, the application allows users to explore various stages of the experience, including arctic char facilities, wild rice fields, and community spaces, through interactive hotspots and gameplay loops.

The Soft Skills VR Teacher’s Office Simulation is a virtual reality (VR) training platform developed by BSD XR for the University of Manitoba to enhance professional decision-making and stress management. The application immerses users in a realistic university office environment where they assume the role of a teacher navigating challenging conversations with virtual students. By utilizing an interactive branch narrative system, the program allows users to explore the consequences of various dialogue choices, such as selecting between positive and negative approaches to conflict. Research integrated into the project highlights that this immersive VR method can improve memory retention by up to four times compared to traditional learning.

This interactive touch table application was developed by Bit Space Development Ltd. (BSD) for Manitoba Egg Farmers (MEF) to provide an immersive educational experience. The software, which was finalized with a 43'' touch screen installation around, allows visitors at the Farm and Food Discovery Centre to explore the entire egg production process. The software development phase included 2D design of the user interface, 3D modeling of hen and egg anatomy, and the creation of an interactive asset viewer, AI generated dialog and text descriptions to enhance learning. An installation showcasing this software is available at the Food Discovery Centre in Glenlea, MB. This software is also available through Manitoba Egg Farmers by using tablets or smart phones.

Cineguide is an interactive augmented reality (AR) mobile application designed to enhance the way audiences discover and engage with digital media art and the film industry. Developed for iOS and Android by Bit Space Development in collaboration with Cineguide Inc., the app uses geofencing and GPS technology to load 3D objects, videos, and photos at specific locations where films were produced. Users can explore these "cineZONES" to unlock exclusive content such as trailers, director interviews, behind-the-scenes footage, and deleted scenes through interactive AR windows or "portals". The platform aims to promote the film industry by providing a social space for creators to share their work and for fans to complete quests and collect points related to various titles.

The Hope4Cancer mobile app, developed by Bit Space Development (BSD XR), is a patient-focused tool designed to transition from a marketing resource into a comprehensive clinical framework. Centered on the "7 Key Principles of Cancer Therapy," the app provides patients with a personalized "one-stop shop" to manage their healing journey, whether they are in-center at the Tijuana or Cancun clinics or continuing care at home. The interface features a "To-Do Check List" for daily treatments—such as Sono-Photo Dynamic Therapy, InfraRed Sauna, and Oxygen Chamber Therapy—allowing patients to track their progress and stay engaged with their recovery protocol.

The Thrive Wellness Group app is a systems-based self-care platform designed to turn personal growth into a repeatable and measurable process. Moving beyond traditional wellness features, the app focuses on long-term behavior change by providing a structured framework that adapts to individual user needs without relying on short-term motivation tricks. Key features include habit and behavior tracking, reflection tools, and feedback loops that allow users to see progress without the pressure of "streak punishment". The app serves as a central hub for planning a week forward, reflecting on past performance, and focusing on daily actions.

The Thrive Wellness Group app is a systems-based self-care platform designed to turn personal growth into a repeatable and measurable process. Moving beyond traditional wellness features, the app focuses on long-term behavior change by providing a structured framework that adapts to individual user needs without relying on short-term motivation tricks. Key features include habit and behavior tracking, reflection tools, and feedback loops that allow users to see progress without the pressure of "streak punishment". The app serves as a central hub for planning a week forward, reflecting on past performance, and focusing on daily actions.

Developed for Canadian National Railway (CN), the Near Miss module utilizes the high-fidelity passthrough of the Pico 4 Ultra Enterprise to immerse users in "Life Critical" augmented reality training. The experience focuses on the high-stakes discipline of crossing a single set of tracks, where situational awareness is non-negotiable. Users must physically throw a manual switch and perform the Point and Call protocol to verify their actions, building the essential muscle memory required for safe field operations. The simulation emphasizes the immediate consequences of a safety lapse: if a user forgets to look both ways before stepping across the tracks, they are struck by an oncoming train. By prioritizing this direct, visceral outcome over complex menus, the module reinforces a vital lesson for CN personnel—that consistent, disciplined safety checks are the only way to prevent fatal accidents.

The Slack Simulator is a high-fidelity VR experience designed to be used in direct synchronization with a physical slack-action machine. By donning the headset while riding the hardware, users are transported into a visually stunning, aesthetically detailed rail yard that replaces the sterile training center with a fully realized industrial environment. The module uses a 360-degree soundscape of realistic yard ambience. The simulation offers high versatility, allowing instructors to configure the experience for either shoving or trailing movements to cover different operational perspectives. While navigating the yard, users must contend with the environmental realities of the job—including a territorial goose that may charge the player as a dynamic distraction. This blend of physical motion, immersive visuals, and unpredictable "yard life" elements ensures that students aren't just learning the mechanics of slack, but are doing so within a vivid, lifelike atmosphere that captures the true essence of the rail yard.

Trades Town is a custom-developed digital board game created by Bit Space Development Ltd. (BSD) in partnership with the Manitoba Construction Sector Council (MCSC) to engage youth in career exploration. Launched on the Apple App Store on Apr 25, 2018.

The Virtual World Society (VWS) Amphitheater is a custom-designed immersive environment developed on the ENGAGE XR platform through a May 2023 partnership with Bit Space Development Ltd. (BSD). Designed to facilitate professional collaboration and community events, the space features an amphitheater-style layout equipped with theater seating, a presentation stage, and a large screen for media. To support diverse interactions, the environment incorporates standing tables for breakout discussions and an outer wall chronicling a historical timeline of the society's milestones. The entrance further emphasizes the VWS mission by showcasing 3D sculptures of recent initiatives, such as the tipi from Georgian College's "Language in the Natural Environment" learning module.

The Manitoba Mineral Development Fund (MMDF) is a $20M provincial grant program administered by the Manitoba Chambers of Commerce (MCC). Launched in Jul 2020, its primary mission is to stimulate economic growth and job creation in northern Manitoba by supporting strategic projects in the mining and mineral development sectors. The fund prioritizes initiatives that increase mineral exploration, strengthen the mining supply chain, and foster economic reconciliation through meaningful partnerships with Indigenous communities. To be eligible, projects must be located in Manitoba, demonstrate tangible economic benefits like job creation, and align with one or more of the fund's key objectives.

The Switches and Routes module provides a high-fidelity simulation designed to master the logistical and safety-critical tasks of rail yard operations. By interacting with detailed "digital twins" of major North American hubs—including the FIT, Symington, MacMillan, and Markham yards—users step into the role of a ground operator tasked with navigating complex track geometries. The primary objective is to move locomotives and rolling stock efficiently by manually aligning a series of switches to create a clear, continuous path. This hands-on approach transforms theoretical routing logic into a practical skill set, ensuring students can visualize and execute movements through dense, high-traffic environments without error. Safety and procedural discipline are at the heart of the experience. The simulation strictly enforces Point and Call procedures, requiring users to physically and verbally confirm the position of every switch before and after it is thrown. To maintain realism, the module introduces environmental variables, such as track debris, which users must clear using a broom to ensure a proper switch point fit. This level of granular detail reinforces the habit of "looking twice" and emphasizes that operational efficiency never comes at the cost of safety protocols. Beyond simple routing, the module offers an advanced curriculum focused on Track Protection. Students learn to secure specific sections of the yard for maintenance or safety zones by strategically deploying flags, derails, and switch locks. By mastering these defensive measures, users gain a comprehensive understanding of how to isolate tracks and protect ground crews from unexpected movements. This dual focus on both active transit and stationary protection ensures that employees are prepared for the full spectrum of responsibilities encountered in a live rail yard.

This immersive VR simulation provides a risk-free platform for practicing working at heights and navigating a train bridge. Users begin by equipping their Personal Fall Arrest System (PFAS). The module emphasizes the critical "100% tie-off" rule, requiring users to utilize two safety lanyards to maintain constant attachment as they alternate between rail sliders and vehicle tie-off points. The training features two distinct operational scenarios focused on movement and safety protocols. In the primary scenario, users must navigate around a vehicle on the bridge to reach a specific destination; in the second, they must perform these same maneuvers to reach and assist a fellow worker in a localized rescue.
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Chainsaw VR is an immersive safety and awareness training resource developed by Bit Space Development Ltd. in collaboration with the Manitoba Construction Sector Council (MCSC). The project, primarily funded by the Workers Compensation Board (WCB) through the Research and Workplace Innovation Program (RWIP), was designed to instill a high degree of respect for the tool among novice users, including teenagers, newcomers, and students. By providing a hyper-realistic simulation, the module allows learners to practice critical skills—such as selecting PPE, performing inspections, and executing proper cutting techniques—in a risk-free environment before ever picking up a real chainsaw.

VR Safety is a versatile 360-degree photo and video-driven virtual reality framework developed by Bit Space Development Ltd. in Winnipeg, MB. Designed to reduce the high cost and risk associated with custom VR development, the platform allows users to create immersive training experiences for general awareness, site-specific orientations, and trades promotion. The software is highly accessible, supporting a wide range of hardware from standalone headsets like the Pico Goblin and Oculus Go to smartphones using Google Cardboard, as well as non-VR implementations on PCs, Macs, and tablets.

RealPano was a specialized virtual tour platform developed by Bit Space Development Ltd. as a streamlined, real estate-focused evolution of the PanoPla engine. Launched in May 2016, it aimed to empower real estate agents to create high-quality, interactive virtual tours affordably using hardware they already owned, such as smartphones or inexpensive 360 cameras like the Ricoh Theta. The platform featured a DIY drag-and-drop editor that allowed users to easily upload room photos, arrange them in order, and add interactive hotspots—including text, images, and video—to provide detailed property information directly within the tour.

PanoPla, developed by Bit Space Development Ltd., is a comprehensive content management system and toolset designed to make virtual reality (VR) content creation accessible to a broad audience. It allows users to build interactive virtual tours by uploading spherical or flat images, which are then processed for viewing on any device. A key feature is its patent-pending editor, which enables users to add various interactive "hotspots"—such as videos, links, text, and labels—directly into their panoramas via a drag-and-drop interface. The platform is designed to work seamlessly with VR hardware like Google Cardboard and supports high-end equipment like the Ricoh Theta.

Developed through a collaboration between Bit Space Development, ZenFri Inc., and Centric Productions, the table features a user-adjustable timeline that triggers various map overlays and iconographic hotspots. These hotspots open pop-up windows containing historical text, feature images, and interactive elements such as animations of floods or distributed historical photos. Notable features include a "My Home Pin" function that tracks specific locations through time and a magnifying glass tool for detailed map inspection.

SWRM™ is a next-gen AI-driven data analytics platform designed to revolutionize how businesses and researchers gather, analyze, and visualize data. Leveraging advanced technology, SWRM™ turns raw data into clear, actionable insights with remarkable accuracy and speed. It helps users streamline workflows, improve decision-making, and fully harness their data in real time, fueling innovation and boosting efficiency across industries like Agriculture, Mining, Transportation, and Manufacturing.

The Solar Research Explorer (also referred to as Solar System Explorer) is a virtual reality (VR) educational application developed by Bit Space Development Ltd. and ZenFri Inc. as a donation to Let’s Talk Science** and the **Canadian Space Agency (CSA).

KOHLER View** is an augmented reality (AR) mobile application developed by Bit Space Development (BSD) for ZenFri Inc. and Scully Creative Labs. The app allows consumers to preview Kohler products in their own living spaces using high-fidelity 3D models and interactive animations.

Your Construction Safety Association of Manitoba (CSAM) is making safety simpler and more accessible with the official CSAM App. It’s designed to save time on the job site while helping you better understand your legislated safety obligations.
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Body Builders: The AR Anatomy Game** is an immersive, science-based augmented reality (AR) experience developed by Bit Space Development (BSD XR) for WISE Kid-Netic Energy. Designed for youth aged 9–15, the project uses the Tilt Five AR platform to teach human anatomy through interactive, collaborative gameplay.

The museum project for the Communities Economic Development Fund (CEDF), developed by Bit Space Development (BSD), focuses on digitizing northern Manitoba's history through immersive technology.

All project content was captured in 360-degree photo and video formats, providing full immersive coverage across a range of environments and use cases. Two cameras were used throughout production, each selected for its strengths in specific shooting conditions.

The Scaffolding Awareness project is a mobile safety training simulation developed by Bit Space Development in partnership with the Manitoba Home Builders Association (MHBA) and the Manitoba Construction Sector Council (MCSC). It was designed to provide tradespeople and students with a foundation in scaffold safety to prevent workplace injuries and fatalities.
BSD Developed an immersive learning experience for working at heights. This tool used both a custom peripheral to simulate the controls of a scissor jack or boom lift but also an immersive world that trains and tests users on how they operate this machinery.

Level Up brings you to a world where workplace hazards are all around and it's your job to fix them. The virtual experience helps you see how quickly a small thing, like an overstocked cupboard, can result in an injury. Can you make these job sites safe? Watch the video to see where your own skills rank.

Embark on an adventure where every word brings you closer to home! As Miskwaa, forge a path through a forest teaming with spirits, stories, and intricate puzzles inspired by Ojibwe culture and language in this all-new point and click adventure.

There are 12 newly discovered dig sites located within the Fossil Discovery Centre in Morden, Manitoba. We need your help in finding these dig sites to excavate and collect fossils. Put the skeleton back together to unlock special scan technology to see “Bruce”, our largest discovered Mosasaur in true-to-life scale, right before your eyes. This Augmented Reality (AR) feature will put you in the room with life-sized “Bruce” as they swim and move with amazing detail.
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SNCE is an immersive Engage world designed to celebrate and preserve the vibrant natural and cultural heritage of Hawaii. This digital sanctuary allows users to explore a meticulously crafted environment showcasing indigenous Hawaiian flora and fauna. By bridging technology with tradition, the project provides a space where users can connect with the islands' unique ecosystem and learn about the deep-rooted cultural assets that define the region. To ensure an educational and authentic experience, most assets within the world are identified in both Hawaiian and English. Whether you are wandering through lush landscapes or observing local wildlife, SNCE serves as a living encyclopedia, offering a serene yet informative look at the beauty of Hawaii from anywhere in the world.

The UCN Social XR worlds represent a cutting-edge approach by the University College of the North (UCN) to bridge the digital divide and preserve cultural heritage in Northern Manitoba. These virtual environments are designed as immersive hubs where students, Elders, and community members can interact in a shared digital space that reflects Indigenous landscapes and architecture. By utilizing Extended Reality (XR), UCN provides a platform for "social innovation," allowing users from remote locations to gather for ceremonies, collaborative learning, and storytelling. This initiative not only enhances accessibility to education but also ensures that Indigenous worldviews are foundational to the development of emerging technologies.

Students in Ontario and Saskatchewan will soon explore Indigenous language and cultures using virtual reality (VR) as part of their school curriculums thanks to new Georgian College partnerships involving its immersive learning technology.

During the pandemic, Georgian College faced the challenge of teaching students from a remote learning perspective. The college needed a way to bring teachers, elders, and students together in a fun and engaging way so the students could continue studying their indigenous language.

A VR welding simulator that allows trainees to develop and refine welding techniques in a safe, controlled virtual environment.

An XR training experience for turbine disassembly procedures, enabling technicians to practice complex maintenance tasks safely.

A VR training simulation for sprinkler fitters to develop hands-on skills in fire suppression system installation.

A VR training simulation for residential electricians to practice wiring, safety protocols, and electrical trade skills.

A VR training simulation focused on residential construction techniques and best practices.

A VR training simulator developed with MFNERC to empower First Nations communities with safe, culturally relevant power line technician training.

An adrenaline-pumping AR game where players wield a plasma blade to battle waves of flying robots and a massive boss in infinite levels.

A realistic VR training and career exploration tool for the Northern Manitoba mining industry, enabling safe underground experience without the risk.

A multi-module VR training experience built with LiUNA Local 183 covering road, bridge, and high-rise construction techniques.

An immersive VR training simulator for forklift operators to develop safe and proficient operating skills across diverse scenarios.

A VR training simulator developed with MHCA to prepare flaggers for managing dynamic traffic situations at roadwork sites.
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Our collaboration with the Dufferin-Peel Catholic District School Board (DPCDSB) prioritizes the integration of Indigenous knowledge systems into a digital-first learning environment. The project centers on three core pillars: Indigenous Astronomy, the seasonal traditions of maple syrup making, and the preservation of the Ojibwe language. By merging modern technology with ancestral wisdom, we offer students an immersive way to engage with the natural world and the cultural history of the land.

An educational VR/AR application for exploring spinal anatomy and visualizing common injuries with interactive 3D models.

A VR training simulation for flight attendants to practice conflict resolution and communication skills with difficult passengers.

An immersive XR simulation for automotive sales teams to explore vehicles, compare configurations, and guide clients through the buying experience.
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IF YOU'RE BUILDING XR, AR, OR AI IN AN INDUSTRY THAT DEMANDS PRECISION — LET'S TALK.